Smokin' meats with Zuck's avatar... Meta (fka Facebook) has been positioning its "Horizon Worlds" as a building block in the metaverse since 2019. The metaverse = a vision for an internet you can be inside of — from VR learning to meditating under (virtual) Mount Everest. Last week, Meta finally opened its virtual world to every adult in the US. You no longer need an invitation to enter, but you do need a $300 Oculus headset.
Back to the future... Instead of an ’80s sports car, you're traveling in a virtual yacht. While the fully fledged metaverse hasn’t arrived, here's how consumers are most likely to engage with it — and how they already are:
Meta-reality is coming… The metaverse market could hit $800B by 2024, as tech powerhouses invest in building it. Meta says it'll hire 10K people and spend $10B over the next year on its meta-ambitions. CEO Mark Zuckerberg hopes that by 2030 the metaverse will reach 1B people, facilitate hundreds of billions of $$$ of commerce, and support millions of jobs. But even once the tech is mastered, the metaverse faces hurdles to going mainstream. Expensive headsets = barrier. Also, the mental-health toll of spending time in the metaverse is still unknown. So are the myriad effects of wearing headsets for big chunks of your day.